Rough Draft of Thesis Statements
1. Is rapid game design a viable method of researching play and games? What kind of games emerge from production as research?
2. This work reveals that rapid game prototyping is a playful act in and of itself, and is integral to the research and development of playful systems.
3. Play, and by extension games, can be an exploratory device, ranging from subjects such a physical space to the self, through introspection.
4. By exploring inputs beyond traditional game design, alternative controllers allow for and encourage for more playful systems within games.
Research Methods Thesis Questions
I numbered these in order of interest. My first question is not complete, but it is centered on the act of making short vignette games as a major part of my thesis, I just have to develop what that all is going to mean.
1. Short, simple games focused on narrative, mood, …
non-player centric design
playful, though limited in its systems
games as vignettes (political?)
Vignette as Aesthetic
Narrative experiences > poetry over prose
There’s a question in here somewhere.
is it possible to make art from a research question? what kind of art emerges from research questions? how do the questions have to be shaped?
is it possible to make artgames in a week? good artgames? what consistitues? what kind of games emerge…?
playful approach to rigor, rigorous approach to play?
Is rapid game design a viable method of researching play and games? What kind of games emerge from production as research?
2. Rapid game design is a quick way to explore different aspects of play; can the act of rapid game design be considered playful? Rapid
prototyping as research?
3. How can games be used as a form of explorative play, from exploration of space (Psychogeography?) to exploration of self?
4. Can alternative methods of control (breaking away from the keyboard, gamepad, etc) encourage players and videogames to move from
finite games (systems to be won) to infinite games (systems to be explored).
5. Prosthetics and physical augmentation are prevalent in many cultural rituals - how, historically, how they been used for play? Can
rituals be considered a form of play?
"I often use the metaphor of Perseus and the head of Medusa when I speak of science fiction. Instead of looking into the face of truth, you look over your shoulder into the bronze surface of a reflecting shield. Then you reach back with your sword and cut off the head of Medusa. Science fiction pretends to look into the future but it’s really looking at a reflection of what is already in front of us. So you have a ricochet vision, a ricochet that enables you to have fun with it, instead of being self-conscious and superintellectual."
"Politics is not inserted into games by critics, but is in fact an integral part of the design process. I think this kind tweetable summary is the point where most people would start to have doubts, so we’re going to drill down on some sample games and make stunningly obvious observations about how their political context has influenced their design. Exciting stuff, right?!"
Varúð = Caution.
Morse code in video is apparently:
"It doesn’t matter what I say”
“The only thing that matters is how you feel”
“Understanding that the words are irrelevant is of great importance”
“What feelings do you have”
Why Caution? What danger are they trying to protect us from? The fact that morse code is used just emulates a more mysterious and foreboding atmosphere. Words fall away and there is nothing left that can help us communicate but this desperate - almost agonizing - substitute for the spoken voice. What if i wanted to cry? What flickering light can communicate to you my despair? Faces fall away. We’re just another black silhouette slumping up into view, overwhelmed by the coarse, dark features of the landscape where rocks and cliffs hold nothing but danger. When all of this fails, we surrender the light, and retreat, slouching back into the dark where at last we surrender to silence.
Would’ve really liked to re-skin Unity’s default button system, but I don’t think I would’ve made the deadline.
To The Stars for LudumDare