"Skateboarding has had a huge effect on my life and I still consider myself a skateboarder albeit, probably not the same way other people deem themselves skateboarders or what other people think skateboarders are. This is true as well for say punk rock. I think of myself as a punk rocker but the definition of these terms is very specific, very subjective. My relationship with skateboarding in the 70’s, when I first started, was a way to develop the ability to redefine the world around me, so skateboarding became a discipline and everything in the world changed in terms of how it applies to a skateboard. For instance, the other day I went outside and somebody had dumped a bunch of water in the alley and it had frozen, so I had the thought, even though I don’t really ride much anymore, but I automatically thought of skateboarding and that’s just how my brain works. Rain weather has a different relationship if you’re a skateboarder, sidewalks, swimming pool, curbs, banks. I was walking in the Washington D.C. subway system and the walls have a smooth curled transition and there’s a railing there and I thought about if I was to ride up that transition what the compression would be to get to the vertical flat. So in other words, I think that skateboarding taught me how to look at the world in a different way and to relate things in terms of how I was going to approach them. When I got into punk rock, it was the perfect tool to redefine because the approach we were taking, I don’t want to say we were trailblazer’s necessarily because others had done punk rock before us, however, coming out of Washington D.C. where there wasn’t an established punk scene we really had to figure it out. We’d put on our own shows, put out our own records. It wasn’t as if we were coming from a music industry town. None of our parents were in bands and nobody really had any idea of what to do. What we did have though, was the ability to look at a situation, look at the circumstances, the textures and environment and figure out how to make it work and I think skateboarding definitely played a role in developing that talent. I should point out that though skateboarding and punk rock/hardcore are often thought of as synonymous now, when I first got into punk rock, I kind of had to get a divorce from skateboarding because at the time, the people in my world who were skateboarding were just not kind about punk. A lot of the guys were kind of like jocks or rocker dudes who would call me a fag because of punk. I obviously didn’t like those attitudes, they were never interesting to me. So getting involved with punk rock, I didn’t hang up my skateboard necessarily, but I did stop being a part of that. A few months later, I started noticing skateboarders like Alva, Jay Adams and Duane Peters were getting into punk and it was an interesting parallel of evolution. I was never a great skateboarder, I was reasonable at best but I didn’t really give a fuck, that wasn’t the point for me. The idea of skateboarding for me was to have a practice in which I could be with people in unusual settings and spend time that way. In recent years, if I don’t have someone to go skating with it’s not as interesting, it’s not as compelling. There’s a park near the Dischord house and during the day it’s pretty busy, but if you go during the morning it’s pretty empty. So I had a thought of going to ride a pool at 8:30 in the morning by myself but then knocking myself out and it being 2 in the afternoon before the kids came in and found me. So if I’m not with somebody, I’m not as called to actually do it. I do however still think about skateboarding a lot. It’s funny, like a lot of things, skateboarding, rock n roll, punk rock or anything else, it’s filled with loathsome characters and terrible attitudes and really abusive practices, but that’s neither here nor there. From my point of view, I think I can approach skateboarding and think about it in a way that is really constructive and all the bastards can’t take it away from me."
This is a great answer to a question asked by Nate Newton of Converge and I relate very much to the answer. Skateboarding is huge in my life I don’t skate as much as I used to but I fully still consider myself a skateboarder.
Never a skater, but skaters mixed liberally with my high school art fag lunch table. I more or less get it.(via notational)
"The idea of divine inspiration and an aha moment is largely a fantasy. Anything of value comes from hard work and unwavering dedication. If you want to be a good artist you need to look at other artists, make a lot of crappy art, and just keep working."
(Source: , via explore-blog)
Auto Ink is a three axis numerically controlled sculpture. Once the main switch is triggered, the operator is assigned a religion and it’s corresponding symbol is tattooed onto the person’s arm. The operator does not have control over the assigned symbol. It is assigned either randomly or through divine intervention, depending on your personal beliefs.
The Risk of Deciding
"Dune" was to be his most ambitious film production: a personal adaptation of Frank Herbert’s novel of the same title, published in 1965. The science-fiction saga was ideally suited to the choreography of transgressive visual and narrative genres of the sort in which the method of Alejandro Jodorowsky partakes, and as it had been manifested in his films "El Topo" (1970) and "The Holy Mountain" (1973). Such an important project merited its own blank book. Hence, the word "DUNE" written in Art Deco-style typography is on the cover of a thick yellow notebook from 1974. Inside, however, there is not a single reference to the film (a premonition, perhaps, of the fact that it was never to be realized under Jodorowsky’s direction). The notebook, reproduced here in a selection of pages, was used for something else entirely, an investigation into one of the topics that concerns this director, cartoonist, composer, and visual artist: the history and use of the Tarot de Marseille.
Jodorowsky has dedicated much of his life to exploring what he calls psychomagic, a divinatory, therapeutic practice and a kind of artistic research. Art is not art if it is incapable of healing. The power of the word along with an image from the tarot deck can bring out the individual subject’s unconscious desires, allow them to flourish, and help reach his or her most intimate facets. The cards—the images they place before our eyes and the words that rest on their surface—help to establish a poetic, performative, and interpretive dialogue between Jodorowsky and the “patient” who consults the deck. This dialogue is geared toward grasping fears, stimulating spiritual grace, and breaking out of vicious cycles. In psychomagic, cognition and behavior come together in a method whose basic premise is belief: healing is not possible in the face of indifference, nor can it be reduced to the language and schema of scientific reason. Hence, once heard and believed, the symbolic charge of these words will set off a process of psychic and somatic transformation that will free agency.
For more than three years, Jodorowsky’s interest in the Tarot de Marseille led him to a series of encounters and studies that are put forth in this notebook, a register of teachings alongside an analysis of the deck and its complex laws of combination. This tarot deck is one of the oldest known and is generally considered to have been brought to Europe by Romani. It is characterized by “whole”, rather than split, characters. The number appears in Roman numerals on the upper portion of each card, and the name of the card is in French at the bottom. The Major Arcana contains twenty-two cards, and the Minor Arcana fifty-six. The cards in the Major Arcana are more important; they hold the key to deeper questions. The cards in the Minor Arcana, on the other hand, address more mundane concerns.
Jodorowsky the “psicomago” delves into the relationship between image, word, interpretation, and behavior. Through chance and the principle of indeterminacy, word and deed establish a tight and necessary relationship in his magically surreal practice that directly addresses the chaotic totality of the unconscious.
Asemic Cubism from Rosaire Appel
"I learned that just beneath the surface there’s another world, and still different worlds as you dig deeper. I knew it as a kid, but I couldn’t find the proof. It was just a kind of feeling. There is goodness in blue skies and flowers, but another force—a wild pain and decay—also accompanies everything."
David Lynch (via mirroir)
Big, experiential, game design works in progress. Three teams in the hyper cube.
I SAW MYSELF
"I met a traveller from an antique land
Who said: “Two vast and trunkless legs of stone
Stand in the desert. Near them on the sand,
Half sunk, a shattered visage lies, whose frown
And wrinkled lip and sneer of cold command
Tell that its sculptor well those passions read
Which yet survive, stamped on these lifeless things,
The hand that mocked them and the heart that fed.
And on the pedestal these words appear:
`My name is Ozymandias, King of Kings:
Look on my works, ye mighty, and despair!’
Nothing beside remains. Round the decay
Of that colossal wreck, boundless and bare,
The lone and level sands stretch far away”."
Indie first-person platformer which requires basic modular programming skills to help navigate through the levels - video embedded below:
Glitchspace is a first person programming game that’s centred around a visual programming mechanic.
Set in a cyberspace world, you are trying to find a place known as Glitchspace - a by-product of cyberspace and its various glitches. A world that would allow for infinite possibilities, and access across all systems in cyberspace through exploitation.
Through problem solving, it’s up to you how you approach the in-game challenges; find glitches in the cyberspace world, and exploit them in various different ways, allowing for a emergent play experience.
Glitchspace is available on Windows, Linux and Mac OS X, and was developed with the Oculus Rift in mind. (Although the Rift is not necessary to play).
The game is currently available in Alpha release - you can find out more from it’s developers here
It also has a Steam Greenlight page here